Sat, 08 Mar 2014 13:55:46 +0200
added LICENSE and README.md files
*************************************** * For Visual studio add the following * * code to autoexp.dat in folder: * * Common7\Packages\Debugger from * * installation folder under * * [Visualizer] section, default * * installation folder for Visual * * Studio 2010 is C:\Program Files\ * * Microsoft Visual Studio 10.0 * *************************************** gge::utils::Collection<*> { preview ( #( "size=", [*$c.count, i] ) ) children ( #( [size]: [*$c.count, i], [capacity]: [*$c.list.size_], [raw]: [$c.list], #array ( expr: (*$c.list.data)+$i, size: *$c.count ) : #if ($e != 0) ( $e ) ) ) } gge::utils::basic_Size2D<*> { preview ( #( "{",[$c.Width],"x",[$c.Height],"}" ) ) } gge::utils::basic_Point2D<*> { preview ( #( "(",[$c.x],", ",[$c.y],")" ) ) } gge::utils::basic_Rectangle2D<*> { preview ( #( "(",[$c.Left],", ",[$c.Top],") {",[$c.Width],"x",[$c.Height],"}" ) ) children ( #( #(Left: $c.Left), #(Top: $c.Top), #(Width: $c.Width), #(Height: $c.Height), #(Right: $c.Left+$c.Width), #(Bottom: $c.Top+$c.Height) ) ) } gge::utils::basic_Bounds2D<*> { preview ( #( "<",[$c.Left],"-",[$c.Right],">, <",[$c.Top],"-",[$c.Bottom],">" ) ) children ( #( #(Left: $c.Left), #(Top: $c.Top), #(Right: $c.Right), #(Bottom: $c.Bottom), #(Width: $c.Right-$c.Left), #(Height: $c.Bottom-$c.Top) ) ) } gge::animation::AnimationController { preview ( # ( [$c.progress],"ms", #if ($c.ispaused != 0) ( ", paused" ), #if ($c.isfinished != 0) ( ", finished" ), #if ($c.pauseat != -1) ( #(", target=",[$c.pauseat]) ), #if ($c.speed != 1) ( #if ($c.speed == -1) ( ", reverse" ) #else ( #(", speed=",[$c.speed]) ) ) ) ) children ( #( #([Raw]: [$c,!]), #(Progress: $c.progress), #(Speed: $c.speed), #(Pause at: $c.pauseat), #(Paused: $c.ispaused), #(Finished: $c.isfinished) ) ) } gge::animation::AnimationTimer { preview ( # ( [$c.progress],"ms" ) ) children ( #( #([Raw]: [$c,!]), #(Progress: $c.progress) ) ) } gge::utils::SGuid { preview ( #( [($c.ints[1]>>8) & 0xffffff,x], "-", [*(int*)($c.bytes+2) & 0xffffff,x], "-", [*((short*)$c.ints),x] ) ) children ( #( #(Serial: [($c.ints[1]>>8) & 0xffffff,x]), #(Random: [*(int*)($c.bytes+2) & 0xffffff,x]), #(Time: [*((short*)$c.ints),x]), #(Next Serial: [$c.serial,x]), #(Is empty: [$c.int64==0]), #(Int 64: [$c.int64,x]), #(Ints: [$c.ints,!]), #(Bytes: [$c.bytes,!]) ) ) } gge::utils::SortedCollection<*> { children ( #list ( head: *$c.head, next: next, ): $e.item ) } gge::Font { preview ( #if($c.Shadow.Type==1) ( #( [$c.Style], ", (", [*((int*)&$c.Color), X], "), ", "Flat shadow{ ", [*((int*)&$c.Shadow.Color), X], ", ", "(",$c.Shadow.Offset.x,", ",$c.Shadow.Offset.y , ") }" ) ) #elif($c.Shadow.Type==2) ( #( [$c.Style], ", (", [*((int*)&$c.Color), X], "), ", "Drop shadow{ ", [*((int*)&$c.Shadow.Color), X], ", ", [$c.Shadow.Blur, g], ", ", "(",$c.Shadow.Offset.x,", ",$c.Shadow.Offset.y , ") }" ) ) #else ( #( [$c.Style], ", (", [*((int*)&$c.Color), X], "), No shadow" ) ) ) } gge::graphics::RGBint { preview ( # ( [*((int*)&$c), X] ) ) children ( # ( #(Alpha: [$c.a,X]), #(Red: [$c.r, X]), #(Green: [$c.g, X]), #(Blue: [$c.b, X]) ) ) } gge::resource::GID::Type { preview ( #([$c, X]) ) }