Tue, 17 Mar 2015 19:21:32 +0000
README.md edited online with Bitbucket
# Gorgon Game Engine Gorgon Game Engine (GGE) is a C++ game engine that handles many tasks. GGE is a multi-module, interface driven, C++ game engine that handles graphics, animations, sound, multimedia, input, operating system, resource management, simple effects and user interface. Its primary aim is to be easy to program on. https://sourceforge.net/p/gorgon-ge/ # GGE 3.x (default branch) ## Requirements On Linux: GCC 4.8.1+ CMake 2.8+ OpenAL X11 pthread rt On windows: Visual Studio 2012 or Visual Studio 2013 with multi-byte patch OpenAL ## Documentation Follow the steps in [GGE_VS_INSTALLATION_TURKISH.pdf](GGE_VS_INSTALLATION_TURKISH.pdf) (in Turkish) # GGE 4.x (4.x-dev, gscript or audio branches) audio branch is not tested under Linux. ## Requirements GCC 4.8.1+ / Visual Studio 2013 CMake 2.8 X11 (Linux) doxygen OpenGL ## Documentation http://darkgaze.org/GGEDoc/index.html or can be built using doxygen # License [GPL](http://www.gnu.org/copyleft/gpl.html) (commercial use might be allowed depending on the project, please send a mail for details) # Contributing All contributions should be filed on the [sf.net/gorgon-ge](https://hg.code.sf.net/p/gorgon-ge/code) repository. * Fork the repo, push your changes to your fork, and submit a pull request. * If something does not work, please report it using [Sourceforge Tickets](https://sourceforge.net/p/gorgon-ge/tickets/) or [Issues](https://bitbucket.org/darkgazeorg/gorgon-game-engine/issues). These issues will then moved to project management system. You will be notified when the issue is solved.