Wed, 21 Feb 2018 07:33:26 +0000
README.md edited online with Bitbucket
# Gorgon Game Engine Gorgon Game Engine (GGE) is a C++ game engine that handles many tasks. GGE is a multi-module, interface driven, C++ game engine that handles graphics, animations, sound, multimedia, input, operating system, resource management, simple effects and user interface. Its primary aim is to be easy to program on. https://sourceforge.net/p/gorgon-ge/ # GGE 3.x (default branch) ## Requirements * On Linux: * GCC 4.8.1+ * CMake 2.8+ * OpenAL * X11 * pthread * rt * On windows: * Visual Studio 2013 with multi-byte patch (not tested), Visual Studio 2015 * OpenALSoft * CMake 2.8+ ## How to Use the examples provided in the Examples directory. # GGE 4.x (4.x-dev branch) GGE 4.x is still in development and is not feature complete. ## Requirements * GCC 4.8.1+ / Visual Studio 2015 * CMake 2.8 * libX11, libXinerama, libXrandr, libXext (Linux) * libpulse * pthreads (Linux) * doxygen * OpenGL * libCurl (For HTTP transport) ## Documentation http://darkgaze.org/GGEDoc/index.html or can be built using doxygen # License [GPL](http://www.gnu.org/copyleft/gpl.html) (commercial use might be allowed depending on the project, please send a mail for details) # Contributing All contributions should be filed on the [sf.net/gorgon-ge](https://hg.code.sf.net/p/gorgon-ge/code) repository. * Fork the repo, push your changes to your fork, and submit a pull request. * If something does not work, please report it using [Sourceforge Tickets](https://sourceforge.net/p/gorgon-ge/tickets/) or [Issues](https://bitbucket.org/darkgazeorg/gorgon-game-engine/issues). These issues will then moved to project management system. You will be notified when the issue is solved.